Dragon Age 2: I done finished it
May. 30th, 2012 10:41 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I wish I had insightful things to say because I feel there are insightful things to say, but mostly I'm left going Hmmm.
It was all right. It was sorta weird. In a "good idea, weird execution" kind of way. I guess that's it really. I get the perfect storm of personalities and coincidences thing; we just accidentally assassinated Archduke Ferdinand and all. But the game sort of made me feel like the Templars' position was psychopathic and the only way they had of balancing it out was playing the "tragically driven to blood magic!" card every time a mage came up. It got repetitive and felt frustrating and manipulative instead of complex. Which is a shame because I think the set up could be complex. If Meredith had had good answers for my accusations, for instance. Honestly I also thought the Qunari were not handled well - again I struggled to find redeeming features in their philosophy. They felt like noble savage stereotypes with dialogue designed to sound deep but actually mostly being a bunch of circular conversations with unfamiliar nouns thrown in.
I heard some folks were upset that it wasn't as wide-ranging as DA:O. That didn't really bother me because I think I could have been happy with a game that focused on building up a single location and the epic coming through the passage of time and the personal character journey from indentured servant to king of the hill. So I was sort of annoyed that at the end, you have to flee and no one knows what's up with you - I think that's a better ending if you've just achieved the awesome thing not if you just started the revolution. Couldn't I have been like, leading the Mage Armies or something? Plus, dudes, wtf happened to Bethany! There was no picture of her in the epilogue like the others; I hope she's okay.
On the other hand, there was a lot of fun stuff in this too. The characters were great, and I honestly felt so absolutely furious and betrayed by Anders' Chantry stunt that I sat there for about five minutes desperately looking for reasons why I could spare him and couldn't. So I killed him. And I was 100% totally and completely pro-mage. But as far as I could tell, in addition to murdering a church of innocent folks and destroying the last chance at preventing a bloodbath, he succeeded at nothing except giving Meredith and future templars a freaking defense for her insanity. All he did was make a group anyone with a shred of objectivity would feel sympathy for, and make them look like a group of terrorists who bomb churches. I would have started the revolution anyway, but now it is, and always will be, tainted and ugly. And yeah, on a personal level, I was so genuinely hurt - like as me, the player, sat there - that I'd done nothing but unconditionally support him, and he coldly manipulated me into an act of murder, and a stupid act of murder at that. I'm not sure a game has ever made me feel that immersively furious with a character, which I suppose, is a fairly impressive achievement.
AND THEN HILARIOUSLY, right afterwards, I went up to chat to Sebastian and he was all, "Did Anders ever tell you what he wanted in the Chantry?" because they didn't update their ambient dialogue for the final bit. NO SEBASTIAN, I HAVE NO IDEA WHAT HE COULD POSSIBLY HAVE DONE. *facepalm*
And then I killed Fenris, who was my love interest, but Varric STILL said at the end that all my companions went their separate ways, EXCEPT FOR FENRIS. So...I guess I'm dragging his corpse around the Free Marches?
...yay?
It was all right. It was sorta weird. In a "good idea, weird execution" kind of way. I guess that's it really. I get the perfect storm of personalities and coincidences thing; we just accidentally assassinated Archduke Ferdinand and all. But the game sort of made me feel like the Templars' position was psychopathic and the only way they had of balancing it out was playing the "tragically driven to blood magic!" card every time a mage came up. It got repetitive and felt frustrating and manipulative instead of complex. Which is a shame because I think the set up could be complex. If Meredith had had good answers for my accusations, for instance. Honestly I also thought the Qunari were not handled well - again I struggled to find redeeming features in their philosophy. They felt like noble savage stereotypes with dialogue designed to sound deep but actually mostly being a bunch of circular conversations with unfamiliar nouns thrown in.
I heard some folks were upset that it wasn't as wide-ranging as DA:O. That didn't really bother me because I think I could have been happy with a game that focused on building up a single location and the epic coming through the passage of time and the personal character journey from indentured servant to king of the hill. So I was sort of annoyed that at the end, you have to flee and no one knows what's up with you - I think that's a better ending if you've just achieved the awesome thing not if you just started the revolution. Couldn't I have been like, leading the Mage Armies or something? Plus, dudes, wtf happened to Bethany! There was no picture of her in the epilogue like the others; I hope she's okay.
On the other hand, there was a lot of fun stuff in this too. The characters were great, and I honestly felt so absolutely furious and betrayed by Anders' Chantry stunt that I sat there for about five minutes desperately looking for reasons why I could spare him and couldn't. So I killed him. And I was 100% totally and completely pro-mage. But as far as I could tell, in addition to murdering a church of innocent folks and destroying the last chance at preventing a bloodbath, he succeeded at nothing except giving Meredith and future templars a freaking defense for her insanity. All he did was make a group anyone with a shred of objectivity would feel sympathy for, and make them look like a group of terrorists who bomb churches. I would have started the revolution anyway, but now it is, and always will be, tainted and ugly. And yeah, on a personal level, I was so genuinely hurt - like as me, the player, sat there - that I'd done nothing but unconditionally support him, and he coldly manipulated me into an act of murder, and a stupid act of murder at that. I'm not sure a game has ever made me feel that immersively furious with a character, which I suppose, is a fairly impressive achievement.
AND THEN HILARIOUSLY, right afterwards, I went up to chat to Sebastian and he was all, "Did Anders ever tell you what he wanted in the Chantry?" because they didn't update their ambient dialogue for the final bit. NO SEBASTIAN, I HAVE NO IDEA WHAT HE COULD POSSIBLY HAVE DONE. *facepalm*
And then I killed Fenris, who was my love interest, but Varric STILL said at the end that all my companions went their separate ways, EXCEPT FOR FENRIS. So...I guess I'm dragging his corpse around the Free Marches?
...yay?
no subject
Date: 2012-06-08 04:45 pm (UTC)Leliana's a character that grew on me over time too. I was sort of...unconvinced by her when she showed up. But I ended up in a relationship with her, pretty much by accident, because I was flirting with EVERYONE but she was the one it took me the longest to get to agree to sleep with me, so I got, err, "stuck" with her. But I think it was probably the best outcome because it made me pay more attention to her and it turned out she was actually pretty interesting and complicated. Taking her to the shrine of Andraste's ashes after I'd been kind of brutal to her about her religion and past, was...really interesting because that ghost dude basically tells her that she's full of it. Which is why I was confused to see her working for the Pope in DA2. Headcanon has it that she's just using them to find the Warden.
I wasn't totally annoyed by the initiating dialogue through plot thing because I sort of liked being able to go talk to people when they were ready to say something, not constantly having to run through the same autodialogue only to find no new options available, but I can see that narratively it would make them seem quite cold to you. "Oh hey, I want something, now we can talk!"
That's an interesting point about Anders and playing through knowing what he does, actually. I now sort of have a greater motivation to replay so I can see that. I meant what I said - I hate that he tricked me, but...the game really and honestly did trick me and if it characterised him so well I didn't see something that was genuinely there, then that's an achievement. The frustrating thing is, his arc makes for a much, much more painful and ambiguous and compelling story of what can happen when a mage gets possessed by a demon than OH MY GOD BLOOD MAGIC GIANT MONSTER ARGH, you know? Because he actually tricked you, and it actually was a tragedy that went unnoticed until it was too late. Bah.
UGH THE QUNARI. I probably don't even want to know what those comments were! I think the thing that bothers me, aside from the noble savage stereotype, is just that there's this assumption that I'll go along with the idea that there's something honourable or redemptive about their lifestyle? When really it seems like the answer to why I should find anything remotely acceptable about a culture that enforces class and gender barriers with a rigidity that involves death and, in the case of mages, inhuman mental and physical barbarism, is, "but, but, ANGSTY MANLY SPARTAN PSEUDOPHILOSOPHY!"
I don't know if you played the Felicia Day DLC? But I was really angry there was no option to refuse to allow her to leave with the list of spies. I don't want to be vindictive or cruel, but when I played that game, the Arishok was in the middle of my city, casually debating conquering it and my sister was in the tower and I'd just seen what the Qun do to their mages. Why would I ever help him? But even though I told Tallis I couldn't help her if she didn't give me more information, I still got railroaded into it by the game.
The point is, they're...sketchy noble savage stereotypes and oppression-is-cool-if-it's-spiritual/culturally exoticised stereotypes rolled into one and I just...they make my skin twitch. *throws temper tantrum* :p
So to end on something less ragey! LOLZ YOU SHIP BETHANY/FENRIS! I don't. Because I ship Me/Stomping On Fenris Broken Heart, but I totally ship Bethany/Isabela for reasons I can't quite articulate but am sure are unassailable!
no subject
Date: 2012-06-22 06:24 am (UTC)I...could probably go on forever about Leliana and all of her weird complexities, but I think that Leliana really WANTS to believe all of the lies that she tells the warden? (Which makes her such a perfect contrast to Morrigan, in particular, because Morrigan is the same in terms of presenting a front that's not entirely her, but, I love how as Leliana seems to get more and more complicated and harsher, Morrigan gets more vulnerable. I possibly ship them a lot.) And then I absolutely love how she randomly shows up as a nunja and then as a socialite in MoTA, but it really brings home the fact that Leliana is just incredibly awesome at what she does, and what she does is MESS with people's brain by playing to their ideas of what she should be and using their underestimation to her advantage. So, YES, definitely using the Divine to find the Warden.
On Anders...I am not sure the game wants me to seeee him as creepy (even though the hints to his brand of crazy seem to be there on the second playthrough.) Like, it's a lot of standard romance tropes that I generally find creepy but the narrative tends to see as romantic. I didn't really romance him the first time around, but this time, I am rivaling him, and he keeps trying to be creepy with lines like "I don't know if i want to kiss you or KILL you." WHICH KILLED ME DEAD. And similar emo-romantic creepy dialogue that has me giggling and being creeped out by him.
The point is, they're...sketchy noble savage stereotypes and oppression-is-cool-if-it's-spiritual/culturally exoticised stereotypes rolled into one and I just...they make my skin twitch. *throws temper tantrum* :p
THAT. There's just a lot of narrative manipulation there that makes me uncomfortable, and Mark of the Assassin is a good example of that. I chose not to help Tallis too, only to get roped into doing it anyway, so that felt a bit like cheating. And OH, I never thought of the Qunari as Spartans, but that's a VERY good comparison. Now I'll hope for the next game to focus on the Qunari women who are hopefully as epic as the Spartan women. I...almost feel like just SEEING some Qunari women would go a long way towards making me give a fuck about the Qunari? But right now, I am mostly bored by their male-dominated culture and the way DA narrative has made its women invisible.
Because I ship Me/Stomping On Fenris Broken Heart, but I totally ship Bethany/Isabela for reasons I can't quite articulate but am sure are unassailable!
Bethany/Fenris kind of interests me in that same context? Bethany, who is generally sweet and nice, is considerably snarky towards Fenris. And Fenris, who hates ALL mages, responds to Bethany's obvious disdain for him by...flirting with her. And liking her. Fenris' weird masochist tendencies amuse me, I admit.
But yes, Bethany/Isabela is epically awesome and may be the best thing ever. I am very attached to Warden!Bethany, but I may have to send her to the Circle just once so I can get the banter about Isabela sending her smutty books and Bethany missing her because OH GOD YES. <3 I do think it's all the insanely shippy banter between them that makes them so epic. Because honestly, I can't imagine that someone wasn't shipping them on the writing team. And I, too, wish that I could articulate my love for them better than just the flaily squee over all the subtext. <3